- // clear to opaque black (if we're being composited it might otherwise render as transparent)
- Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 1.0f);
+ if (scr_screenshot_alpha.integer)
+ // clear to transparency (so png screenshots can contain alpha channel, useful for building model pictures)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 0.0f);
+ else
+ // clear to opaque black (if we're being composited it might otherwise render as transparent)
+ Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 1.0f);