- /*
- case TE_SMOKEEXPLOSION: // rocket explosion with a cloud of smoke
- MSG_ReadVector(pos);
- Mod_FindNonSolidLocation(pos, cl.worldmodel);
- CL_ParticleExplosion (pos, true);
- CL_AllocDlight (NULL, pos, 350, 1.0f, 0.8f, 0.4f, 700, 0.5);
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
- */
-
- case TE_EXPLOSION3: // Nehahra movie colored lighting explosion