+static void cl_video_start( void )
+{
+ int i;
+ clvideo_t *video;
+
+ cl_videotexturepool = R_AllocTexturePool();
+
+ for( video = cl_videos, i = 0 ; i < cl_num_videos ; i++, video++ )
+ if( video->state != CLVIDEO_UNUSED && !video->suspended )
+ video->cpif.tex = R_LoadTexture2D( cl_videotexturepool, video->cpif.name,
+ video->cpif.width, video->cpif.height, NULL, TEXTYPE_RGBA, TEXF_ALWAYSPRECACHE, NULL );
+}
+
+static void cl_video_shutdown( void )
+{
+ R_FreeTexturePool( &cl_videotexturepool );
+}
+
+static void cl_video_newmap( void )
+{
+}
+