+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ else
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ if ((!strncmp(s, "say ", 4) || !strncmp(s, "say_team ", 9)) && cl_locs_enable.integer)
+ {
+ // say/say_team commands can replace % character codes with status info
+ while (*s)
+ {
+ if (*s == '%' && s[1])
+ {
+ // handle proquake message macros
+ temp[0] = 0;
+ switch (s[1])
+ {
+ case 'l': // current location
+ CL_Locs_FindLocationName(temp, sizeof(temp), cl.movement_origin);
+ break;
+ case 'h': // current health
+ dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_HEALTH]);
+ break;
+ case 'a': // current armor
+ dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ARMOR]);
+ break;
+ case 'x': // current rockets
+ dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ROCKETS]);
+ break;
+ case 'c': // current cells
+ dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_CELLS]);
+ break;
+ // silly proquake macros
+ case 'd': // loc at last death
+ CL_Locs_FindLocationName(temp, sizeof(temp), cl.lastdeathorigin);
+ break;
+ case 't': // current time
+ dpsnprintf(temp, sizeof(temp), "%.0f:%.0f", floor(cl.time / 60), cl.time - floor(cl.time / 60) * 60);
+ break;
+ case 'r': // rocket launcher status ("I have RL", "I need rockets", "I need RL")
+ if (!(cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER))
+ dpsnprintf(temp, sizeof(temp), "I need RL");
+ else if (!cl.stats[STAT_ROCKETS])
+ dpsnprintf(temp, sizeof(temp), "I need rockets");
+ else
+ dpsnprintf(temp, sizeof(temp), "I have RL");
+ break;
+ case 'p': // powerup status (outputs "quad" "pent" and "eyes" according to status)
+ if (cl.stats[STAT_ITEMS] & IT_QUAD)
+ {
+ if (temp[0])
+ strlcat(temp, " ", sizeof(temp));
+ strlcat(temp, "quad", sizeof(temp));
+ }
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+ {
+ if (temp[0])
+ strlcat(temp, " ", sizeof(temp));
+ strlcat(temp, "pent", sizeof(temp));
+ }
+ if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
+ {
+ if (temp[0])
+ strlcat(temp, " ", sizeof(temp));
+ strlcat(temp, "eyes", sizeof(temp));
+ }
+ break;
+ case 'w': // weapon status (outputs "SSG:NG:SNG:GL:RL:LG" with the text between : characters omitted if you lack the weapon)
+ if (cl.stats[STAT_ITEMS] & IT_SUPER_SHOTGUN)
+ strlcat(temp, "SSG", sizeof(temp));
+ strlcat(temp, ":", sizeof(temp));
+ if (cl.stats[STAT_ITEMS] & IT_NAILGUN)
+ strlcat(temp, "NG", sizeof(temp));
+ strlcat(temp, ":", sizeof(temp));
+ if (cl.stats[STAT_ITEMS] & IT_SUPER_NAILGUN)
+ strlcat(temp, "SNG", sizeof(temp));
+ strlcat(temp, ":", sizeof(temp));
+ if (cl.stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER)
+ strlcat(temp, "GL", sizeof(temp));
+ strlcat(temp, ":", sizeof(temp));
+ if (cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)
+ strlcat(temp, "RL", sizeof(temp));
+ strlcat(temp, ":", sizeof(temp));
+ if (cl.stats[STAT_ITEMS] & IT_LIGHTNING)
+ strlcat(temp, "LG", sizeof(temp));
+ break;
+ default:
+ // not a recognized macro, print it as-is...
+ temp[0] = s[0];
+ temp[1] = s[1];
+ temp[2] = 0;
+ break;
+ }
+ // write the resulting text
+ SZ_Write(&cls.netcon->message, (unsigned char *)temp, strlen(temp));
+ s += 2;
+ continue;
+ }
+ MSG_WriteByte(&cls.netcon->message, *s);
+ s++;
+ }
+ MSG_WriteByte(&cls.netcon->message, 0);
+ }
+ else // any other command is passed on as-is
+ SZ_Write(&cls.netcon->message, (const unsigned char *)s, (int)strlen(s) + 1);