+// traces a box move against a single entity
+// mins and maxs are relative
+//
+// if the entire move stays in a single solid brush, trace.allsolid will be set
+//
+// if the starting point is in a solid, it will be allowed to move out to an
+// open area, and trace.startsolid will be set
+//
+// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box
+// entities, only colliding with SOLID_BSP entities (doors, lifts)
+//
+// passedict is excluded from clipping checks
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask);
+// like above but does not do a transform and does nothing if model is NULL
+void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents);
+// combines data from two traces:
+// merges contents flags, startsolid, allsolid, inwater
+// updates fraction, endpos, plane and surface info if new fraction is shorter
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel);
+