seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair
seta crosshair_color "0.6 0.8 1"
seta crosshair 16
seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair
seta crosshair_color "0.6 0.8 1"
-seta crosshair_alpha 0.75
-seta crosshair_size 0.3
+seta crosshair_alpha 0.8
+seta crosshair_size 0.4
// crosshair dot settings
seta crosshair_dot 0
seta crosshair_dot_alpha 1
// crosshair dot settings
seta crosshair_dot 0
seta crosshair_dot_alpha 1
-seta crosshair_dot_size 0.600000
+seta crosshair_dot_size 0.6
seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
// hit testing/tracing for special effects for the crosshair
set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
// hit testing/tracing for special effects for the crosshair
set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
-seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
+seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars"
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
+seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate"
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
// change color based on special case
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
// change color based on special case
@@ -49,8+50,8 @@ seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair
// Crosshair ring settings
// =========================
// Crosshair ring settings
// =========================
-// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
-seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
+// ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge)
+seta crosshair_ring 1 "enable normal crosshair rings"
seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
seta crosshair_ring_size 2 "ring size"
seta crosshair_ring_alpha 0.2 "ring alpha"
seta crosshair_ring_inner 0 "allow inner rings to be drawn too"