+ switch(self.taunt_soundtype)\r
+ {\r
+ case TAUNTTYPE_DEATH:\r
+ PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
+ break;\r
+ case TAUNTTYPE_VOREPRED:\r
+ PlayerSound(self, playersound_pred, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
+ break;\r
+ case TAUNTTYPE_VOREPREY:\r
+ PlayerSound(self, playersound_prey, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
+ break;\r
+ default:\r
+ dprint("Incorrect autotaunt type\n");\r
+ break;\r
+ }\r
+\r