+void SetPlayerSize()\r
+{\r
+ if(cvar("g_healthsize"))\r
+ {\r
+ // change player scale based on the amount of health we have\r
+\r
+ self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
+\r
+ // The following code sets the bounding box to match the player's size.\r
+ // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
+ // The engine expects the bounding box to be default size, and changing it will cause glitches.\r
+ // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction.\r
+ if(self.crouch)\r
+ {\r
+ //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
+ if(!self.stat_eaten)\r
+ self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
+ }\r
+ else\r
+ {\r
+ //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
+ if(!self.stat_eaten)\r
+ self.view_ofs = PL_VIEW_OFS * self.scale;\r
+ }\r
+ }\r
+\r
+ if(self.stat_eaten && cvar("g_vore_neighborprey_distance"))\r
+ {\r
+ // resize prey if neighborprey is enabled\r
+ self.scale *= cvar("g_vore_neighborprey_scale");\r
+ }\r
+}\r
+\r