self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading\r
\r
// if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load\r
self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading\r
\r
// if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load\r