- force = cvar("g_balance_vore_kick_force");\r
- rekick = time + cvar("g_balance_vore_kick_delay");\r
-\r
- // if we still have a weapon, we use that to kick for more damage\r
- // stomach kicking with a weapon does nothing more than boosting existing damage\r
- if(self.weapon)\r
- {\r
- e = get_weaponinfo(self.weapon);\r
- damage += cvar(strcat("g_balance_", e.netname, "_kick_damage"));\r
- force += cvar(strcat("g_balance_", e.netname, "_kick_force"));\r
- rekick += cvar(strcat("g_balance_", e.netname, "_kick_refire"));\r
- if (!g_norecoil)\r
- self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_kick_recoil"));\r
- sound (self, CHAN_WEAPON, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
- weapon_thinkf(WFRAME_FIRE2, rekick, w_ready); // only intended to animate the gun, as damage is calculated above\r
- }\r