pixeli += span->y * dpsoftrast.fb_width + span->x;
// handle alphatest now (this affects depth writes too)
if (thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)
pixeli += span->y * dpsoftrast.fb_width + span->x;
// handle alphatest now (this affects depth writes too)
if (thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)