sfx = S_PrecacheSound (wavename, false, false);
if (sfx != NULL)
s->sndchan = S_StartSound (-1, 0, sfx, vec3_origin, 1.0f, 0);
sfx = S_PrecacheSound (wavename, false, false);
if (sfx != NULL)
s->sndchan = S_StartSound (-1, 0, sfx, vec3_origin, 1.0f, 0);