// all of these functions will set r_defdef.draw2dstage if not in 2D rendering mode (and of course prepare for 2D rendering in that case)
// draw an image (or a filled rectangle if pic == NULL)
void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags);
// all of these functions will set r_defdef.draw2dstage if not in 2D rendering mode (and of course prepare for 2D rendering in that case)
// draw an image (or a filled rectangle if pic == NULL)
void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags);