- CHECKGLERROR
- switch(vid.renderpath)
- {
- case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
- for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
- {
- gltextureunit_t *unit = gl_state.units + unitnum;
- if (unit->t2d)
- {
- unit->t2d = 0;
- GL_ActiveTexture(unitnum);
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
- }
- if (unit->t3d)
- {
- unit->t3d = 0;
- GL_ActiveTexture(unitnum);
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
- }
- if (unit->tcubemap)
- {
- unit->tcubemap = 0;
- GL_ActiveTexture(unitnum);
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
- }
- if (unit->trectangle)
- {
- unit->trectangle = 0;
- GL_ActiveTexture(unitnum);
- qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, unit->trectangle);CHECKGLERROR
- }
- }
- for (unitnum = 0;unitnum < vid.texarrayunits;unitnum++)
- {
- gltextureunit_t *unit = gl_state.units + unitnum;
- if (unit->arrayenabled)
- {
- unit->arrayenabled = false;
- GL_ClientActiveTexture(unitnum);
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- }
- }
- for (unitnum = 0;unitnum < vid.texunits;unitnum++)
- {
- gltextureunit_t *unit = gl_state.units + unitnum;
- if (unit->texmatrixenabled)
- {
- unit->texmatrixenabled = false;
- unit->matrix = identitymatrix;
- CHECKGLERROR
- GL_ActiveTexture(unitnum);
- qglMatrixMode(GL_TEXTURE);CHECKGLERROR
- qglLoadIdentity();CHECKGLERROR
- qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
- }
- }
- break;
- case RENDERPATH_GL13:
- case RENDERPATH_GL11:
- for (unitnum = 0;unitnum < vid.texunits;unitnum++)
- {
- gltextureunit_t *unit = gl_state.units + unitnum;
- if (unit->t2d)
- {
- unit->t2d = 0;
- GL_ActiveTexture(unitnum);
- qglDisable(GL_TEXTURE_2D);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
- }
- if (unit->t3d)
- {
- unit->t3d = 0;
- GL_ActiveTexture(unitnum);
- qglDisable(GL_TEXTURE_3D);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
- }
- if (unit->tcubemap)
- {
- unit->tcubemap = 0;
- GL_ActiveTexture(unitnum);
- qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
- }
- if (unit->trectangle)
- {
- unit->trectangle = 0;
- GL_ActiveTexture(unitnum);
- qglDisable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, unit->trectangle);CHECKGLERROR
- }
- if (unit->arrayenabled)
- {
- unit->arrayenabled = false;
- GL_ClientActiveTexture(unitnum);
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- }
- if (unit->texmatrixenabled)
- {
- unit->texmatrixenabled = false;
- unit->matrix = identitymatrix;
- CHECKGLERROR
- GL_ActiveTexture(unitnum);
- qglMatrixMode(GL_TEXTURE);CHECKGLERROR
- qglLoadIdentity();CHECKGLERROR
- qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
- }
- if (unit->combine != GL_MODULATE)
- {
- unit->combine = GL_MODULATE;
- GL_ActiveTexture(unitnum);
- qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combine);CHECKGLERROR
- }
- }
- break;
- case RENDERPATH_D3D9:
- case RENDERPATH_D3D10:
- case RENDERPATH_D3D11:
- break;
- }
-}
-
-
-
-#ifdef SUPPORTD3D
-//#define r_vertexposition_d3d9fvf (D3DFVF_XYZ)
-//#define r_vertexgeneric_d3d9fvf (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)
-//#define r_vertexmesh_d3d9fvf (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX5 | D3DFVF_TEXCOORDSIZE1(3) | D3DFVF_TEXCOORDSIZE2(3) | D3DFVF_TEXCOORDSIZE3(3))
-
-D3DVERTEXELEMENT9 r_vertexposition_d3d9elements[] =
-{
- {0, (int)((size_t)&((r_vertexposition_t *)0)->vertex3f), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- D3DDECL_END()
-};
-
-D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
-{
- {0, (int)((size_t)&((r_vertexgeneric_t *)0)->vertex3f ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4ub ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- {0, (int)((size_t)&((r_vertexgeneric_t *)0)->texcoord2f), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- D3DDECL_END()
-};
-
-D3DVERTEXELEMENT9 r_vertexmesh_d3d9elements[] =
-{
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->vertex3f ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4ub ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->texcoordtexture2f ), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->svector3f ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->tvector3f ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->normal3f ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
- {0, (int)((size_t)&((r_vertexmesh_t *)0)->texcoordlightmap2f), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
- D3DDECL_END()
-};
-
-IDirect3DVertexDeclaration9 *r_vertexposition_d3d9decl;
-IDirect3DVertexDeclaration9 *r_vertexgeneric_d3d9decl;
-IDirect3DVertexDeclaration9 *r_vertexmesh_d3d9decl;
-#endif
-
-static void R_Mesh_InitVertexDeclarations(void)
-{
-#ifdef SUPPORTD3D
- r_vertexposition_d3d9decl = NULL;
- r_vertexgeneric_d3d9decl = NULL;
- r_vertexmesh_d3d9decl = NULL;
- switch(vid.renderpath)
- {
- case RENDERPATH_D3D9:
- IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertexposition_d3d9elements, &r_vertexposition_d3d9decl);
- IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertexgeneric_d3d9elements, &r_vertexgeneric_d3d9decl);
- IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertexmesh_d3d9elements, &r_vertexmesh_d3d9decl);
- break;
- case RENDERPATH_D3D10:
- Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
- break;
- case RENDERPATH_D3D11:
- Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
- break;
- }
-#endif
-}
-
-static void R_Mesh_DestroyVertexDeclarations(void)
-{
-#ifdef SUPPORTD3D
- if (r_vertexposition_d3d9decl)
- IDirect3DVertexDeclaration9_Release(r_vertexposition_d3d9decl);
- r_vertexposition_d3d9decl = NULL;
- if (r_vertexgeneric_d3d9decl)
- IDirect3DVertexDeclaration9_Release(r_vertexgeneric_d3d9decl);
- r_vertexgeneric_d3d9decl = NULL;
- if (r_vertexmesh_d3d9decl)
- IDirect3DVertexDeclaration9_Release(r_vertexmesh_d3d9decl);
- r_vertexmesh_d3d9decl = NULL;