+ case DRAWQUEUE_LINEWIDTH:
+ qglLineWidth(x);
+ break;
+ case DRAWQUEUE_LINES:
+ mesh = (drawqueuemesh_t *)(dq + 1);
+ GL_Color(c[0], c[1], c[2], c[3]);
+ qglBegin(GL_LINE_LOOP);
+ for (num = 0;num < mesh->num_vertices;num++)
+ qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+ qglEnd();
+ break;