- glBegin(GL_TRIANGLES);
- glColor3f(t, t, t);
- glVertex2f(-5000, -5000);
- glVertex2f(10000, -5000);
- glVertex2f(-5000, 10000);
- glEnd();
+ qglBegin(GL_TRIANGLES);
+ num = (int) (t * 255.0f);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd();