+ GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+ GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
+ GL_SetupView_Orientation_Identity();
+ GL_DepthFunc(GL_LEQUAL);
+ R_Mesh_Start();
+
+ chartexnum = R_GetTexture(char_texture);
+
+ currentpic = "";
+ pic = NULL;
+ texnum = 0;
+ color = 0;
+
+ overbright = v_overbrightbits.integer;
+ batch = false;
+ batchcount = 0;
+ for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
+ {
+ dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
+ additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
+ color = dq->color;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ if (additive)
+ m.blendfunc2 = GL_ONE;
+ else
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.depthdisable = true;
+ R_Mesh_MainState(&m);
+
+ cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+ cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+ cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+ ca = (float) ( color & 0xFF) * (1.0f / 255.0f);
+ x = dq->x;
+ y = dq->y;
+ w = dq->scalex;
+ h = dq->scaley;
+
+ switch(dq->command)
+ {
+ case DRAWQUEUE_PIC:
+ str = (char *)(dq + 1);
+ if (strcmp(str, currentpic))
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ currentpic = str;
+ pic = Draw_CachePic(str);
+ qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+ }
+ if (*str)
+ {
+ if (w == 0)
+ w = pic->width;
+ if (h == 0)
+ h = pic->height;
+ }
+ varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+ varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
+ varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+ varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+ varray_texcoord[2] = 1;varray_texcoord[3] = 0;
+ varray_texcoord[4] = 1;varray_texcoord[5] = 1;
+ varray_texcoord[6] = 0;varray_texcoord[7] = 1;
+ varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 0;
+ varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 0;
+ varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0;
+ varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 0;
+ R_Mesh_Draw(4, 2, polygonelements);
+ break;
+ case DRAWQUEUE_STRING:
+ str = (char *)(dq + 1);
+ if (strcmp("gfx/conchars", currentpic))
+ {
+ if (batch)
+ {
+ batch = false;
+ qglEnd();
+ }
+ currentpic = "gfx/conchars";
+ qglBindTexture(GL_TEXTURE_2D, chartexnum);
+ }
+ batchcount = 0;
+ ac = varray_color;
+ at = varray_texcoord;
+ av = varray_vertex;
+ while ((num = *str++) && x < vid.conwidth)
+ {
+ if (num != ' ')
+ {
+ s = (num & 15)*0.0625f + (0.5f / 256.0f);
+ t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+ u = 0.0625f - (1.0f / 256.0f);
+ v = 0.0625f - (1.0f / 256.0f);
+ ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
+ ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
+ ac[2] = ac[6] = ac[10] = ac[14] = cb;
+ ac[3] = ac[7] = ac[11] = ac[15] = ca;
+ at[0] = s ;at[1] = t ;
+ at[2] = s+u;at[3] = t ;
+ at[4] = s+u;at[5] = t+v;
+ at[6] = s ;at[7] = t+v;
+ av[0] = x ;av[1] = y ;av[2] = 0;
+ av[4] = x+w;av[1] = y ;av[2] = 0;
+ av[8] = x+w;av[1] = y+h;av[2] = 0;
+ av[0] = x ;av[1] = y+h;av[2] = 0;
+ ac += 16;
+ at += 8;
+ av += 16;
+ batchcount++;
+ if (batchcount >= 128)
+ {
+ R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
+ batchcount = 0;
+ ac = varray_color;
+ at = varray_texcoord;
+ av = varray_vertex;
+ }
+ }
+ x += w;
+ }
+ R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
+ break;
+ case DRAWQUEUE_MESH:
+ mesh = (void *)(dq + 1);
+ m.tex[0] = R_GetTexture(mesh->texture);
+ R_Mesh_ResizeCheck(mesh->numvertices);
+ memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
+ memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
+ memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices);
+ currentpic = "\0";
+ break;
+ }
+ }
+
+ if (!v_hwgamma.integer)
+ {
+ t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
+ if (t >= 1.01f)
+ {
+ m.blendfunc1 = GL_DST_COLOR;
+ m.blendfunc2 = GL_ONE;
+ m.depthdisable = true;
+ R_Mesh_State(&m);
+ while (t >= 1.01f)
+ {
+ cr = t - 1.0f;
+ if (cr > 1.0f)
+ cr = 1.0f;
+ varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+ varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr;
+ varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+ varray_texcoord[2] = 0;varray_texcoord[3] = 0;
+ varray_texcoord[4] = 0;varray_texcoord[5] = 0;
+ varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+ varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+ varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0;
+ R_Mesh_Draw(3, 1, polygonelements);
+ t *= 0.5;
+ }
+ }
+ else if (t <= 0.99f)
+ {
+ qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ CHECKGLERROR
+ qglBegin(GL_TRIANGLES);
+ num = (int) (t * 255.0f);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd();
+ CHECKGLERROR
+ }
+ if (v_brightness.value >= 0.01f)
+ {
+ qglBlendFunc (GL_ONE, GL_ONE);
+ CHECKGLERROR
+ num = (int) (v_brightness.value * 255.0f);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ CHECKGLERROR
+ qglBegin (GL_TRIANGLES);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd ();
+ CHECKGLERROR
+ }
+ qglEnable(GL_TEXTURE_2D);
+ CHECKGLERROR
+ }
+
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CHECKGLERROR
+ qglEnable (GL_CULL_FACE);
+ CHECKGLERROR
+ qglEnable (GL_DEPTH_TEST);
+ CHECKGLERROR
+ qglDisable (GL_BLEND);
+ CHECKGLERROR
+ qglColor4ub (255, 255, 255, 255);
+ CHECKGLERROR
+}
+#else
+void R_DrawQueue(void)
+{
+ int pos, num, chartexnum, overbright;
+ float x, y, w, h, s, t, u, v;
+ cachepic_t *pic;
+ drawqueue_t *dq;
+ char *str, *currentpic;
+ int batch, batchcount, additive;
+ unsigned int color;
+ drawqueuemesh_t *mesh;
+
+ if (!r_render.integer)
+ return;