+// color is read and changed in the end
+float DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor )
+{
+ vec_t *color;
+ int len;
+ int colorindex;
+ const char *start, *current;
+
+ if( !outcolor || *outcolor == -1 ) {
+ colorindex = STRING_COLOR_DEFAULT;
+ } else {
+ colorindex = *outcolor;
+ }
+ color = string_colors[colorindex];
+
+ if( maxlen < 1)
+ len = (int)strlen( text );
+ else
+ len = min( maxlen, (int) strlen( text ) );
+
+ start = current = text;
+ while( len > 0 ) {
+ // check for color control char
+ if( *current == STRING_COLOR_TAG ) {
+ // get next char
+ current++;
+ len--;
+ if( len == 0 ) {
+ break;
+ }
+ // display the tag char?
+ if( *current == STRING_COLOR_TAG ) {
+ // only display one of the two
+ start = current;
+ // get the next char
+ current++;
+ len--;
+ } else if( '0' <= *current && *current <= '9' ) {
+ colorindex = 0;
+ do {
+ colorindex = colorindex * 10 + (*current - '0');
+ // only read as long as it makes a valid index
+ if( colorindex >= (int)STRING_COLORS_COUNT ) {
+ // undo the last operation
+ colorindex /= 10;
+ break;
+ }
+ current++;
+ len--;
+ } while( len > 0 && '0' <= *current && *current <= '9' );
+ // set the color
+ color = string_colors[colorindex];
+ // we jump over the color tag
+ start = current;
+ }
+ }
+ // go on and read normal text in until the next control char
+ while( len > 0 && *current != STRING_COLOR_TAG ) {
+ current++;
+ len--;
+ }
+ // display the text
+ if( start != current ) {
+ // draw the string
+ DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
+ // update x to be at the new start position
+ x += (current - start) * scalex;
+ // set start accordingly
+ start = current;
+ }
+ }
+
+ if( start != current ) {
+ // draw the string
+ DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
+ // update x to be at the new start position
+ x += (current - start) * scalex;
+ // set start accordingly
+ start = current;
+ }
+
+ // return the last colorindex
+ if( outcolor ) {
+ *outcolor = colorindex;
+ }
+
+ // return the new x position
+ return x;
+}
+
+void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+ float floats[36];
+
+ _DrawQ_ProcessDrawFlag(flags);
+
+ R_Mesh_VertexPointer(floats);
+ R_Mesh_ColorPointer(floats + 20);
+ R_Mesh_ResetTextureState();
+ if (pic)