- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- GL_VertexPointer(mesh->vertex3f);
- m.pointer_texcoord[0] = mesh->texcoordlightmap2f;
- R_Mesh_State_Texture(&m);
- R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
- }
- }
- }
-}
-
-static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture, msurface_t **surfchain)
-{
- const msurface_t *surf;
- const surfmesh_t *mesh;
- float colorscale;
- rmeshstate_t m;
-
- memset(&m, 0, sizeof(m));
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- GL_DepthMask(false);
- GL_DepthTest(true);
- m.tex[0] = R_GetTexture(texture->skin.base);
- colorscale = r_colorscale;
- if (gl_combine.integer)
- {
- m.texrgbscale[0] = 4;
- colorscale *= 0.25f;
- }
- GL_ColorPointer(varray_color4f);
- while((surf = *surfchain++) != NULL)
- {
- if (surf->visframe == r_framecount && surf->dlightframe == r_framecount)
- {
- for (mesh = surf->mesh;mesh;mesh = mesh->chain)
- {
- if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
- {
- GL_VertexPointer(mesh->vertex3f);
- m.pointer_texcoord[0] = mesh->texcoordtexture2f;
- R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1);
- R_Mesh_State_Texture(&m);
- RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale);
- R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
- }
- }
+ GL_VertexPointer(surf->mesh.data_vertex3f);
+ m.pointer_texcoord[0] = surf->mesh.data_texcoordlightmap2f;
+ R_Mesh_State_Texture(&m);
+ R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);