+ switch(vid.renderpath)
+ {
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ case RENDERPATH_D3D10:
+ case RENDERPATH_D3D11:
+ break;
+ case RENDERPATH_D3D9:
+ // for some reason the REF rasterizer (and hence the PIX debugger) does not like small textures...
+ if (indepth == 1)
+ {
+ width2 = max(width2, 2);
+ height2 = max(height2, 2);
+ }
+ break;
+ }
+