+static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth)
+{
+ int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1;
+
+ if (gl_max_size.integer > gl_max_texture_size)
+ Cvar_SetValue("gl_max_size", gl_max_texture_size);
+
+ switch (texturetype)
+ {
+ default:
+ case GLTEXTURETYPE_1D:
+ case GLTEXTURETYPE_2D:
+ maxsize = gl_max_texture_size;
+ break;
+ case GLTEXTURETYPE_3D:
+ maxsize = gl_max_3d_texture_size;
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ maxsize = gl_max_cube_map_texture_size;
+ break;
+ }
+
+ if (flags & TEXF_PICMIP)
+ {
+ maxsize = min(maxsize, gl_max_size.integer);
+ picmip = gl_picmip.integer;
+ }
+
+ if (outwidth)
+ {
+ for (width2 = 1;width2 < inwidth;width2 <<= 1);
+ for (width2 >>= picmip;width2 > maxsize;width2 >>= 1);
+ *outwidth = max(1, width2);
+ }
+ if (outheight)
+ {
+ for (height2 = 1;height2 < inheight;height2 <<= 1);
+ for (height2 >>= picmip;height2 > maxsize;height2 >>= 1);
+ *outheight = max(1, height2);
+ }
+ if (outdepth)
+ {
+ for (depth2 = 1;depth2 < indepth;depth2 <<= 1);
+ for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1);
+ *outdepth = max(1, depth2);
+ }
+}
+
+