+// GAME_DELUXEQUAKE only
+// VorteX: the point why i use such messy texture paths is
+// that GtkRadiant can't detect normal/gloss textures
+// and exclude them from texture browser
+// so i just use additional folder to store this textures
+imageformat_t imageformats_dq[] =
+{
+ {"%s.tga", LoadTGA_BGRA},
+ {"%s.jpg", JPEG_LoadImage_BGRA},
+ {"texturemaps/%s.tga", LoadTGA_BGRA},
+ {"texturemaps/%s.jpg", JPEG_LoadImage_BGRA},
+ {NULL, NULL}
+};
+