-
-int image_loadskin(imageskin_t *s, char *name)
-{
- int j;
- qbyte *bumppixels;
- int bumppixels_width, bumppixels_height;
- memset(s, 0, sizeof(*s));
- s->basepixels = loadimagepixels(name, false, 0, 0);
- if (s->basepixels == NULL)
- return false;
- s->basepixels_width = image_width;
- s->basepixels_height = image_height;
-
- bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0;
- if (Image_CheckAlpha(s->basepixels, s->basepixels_width * s->basepixels_height, true))
- {
- s->maskpixels = Mem_Alloc(loadmodel->mempool, s->basepixels_width * s->basepixels_height * 4);
- s->maskpixels_width = s->basepixels_width;
- s->maskpixels_height = s->basepixels_height;
- memcpy(s->maskpixels, s->basepixels, s->maskpixels_width * s->maskpixels_height * 4);
- for (j = 0;j < s->basepixels_width * s->basepixels_height * 4;j += 4)
- {
- s->maskpixels[j+0] = 255;
- s->maskpixels[j+1] = 255;
- s->maskpixels[j+2] = 255;
- }
- }
-
- // _luma is supported for tenebrae compatibility
- // (I think it's a very stupid name, but oh well)
- if ((s->glowpixels = loadimagepixels(va("%s_glow", name), false, 0, 0)) != NULL
- || (s->glowpixels = loadimagepixels(va("%s_luma", name), false, 0, 0)) != NULL)
- {
- s->glowpixels_width = image_width;
- s->glowpixels_height = image_height;
- }
- // _norm is the name used by tenebrae
- // (I don't like the name much)
- if ((s->nmappixels = loadimagepixels(va("%s_norm", name), false, 0, 0)) != NULL)
- {
- s->nmappixels_width = image_width;
- s->nmappixels_height = image_height;
- }
- else if ((bumppixels = loadimagepixels(va("%s_bump", name), false, 0, 0)) != NULL)
- {
- bumppixels_width = image_width;
- bumppixels_height = image_height;
- }
- if ((s->glosspixels = loadimagepixels(va("%s_gloss", name), false, 0, 0)) != NULL)
- {
- s->glosspixels_width = image_width;
- s->glosspixels_height = image_height;
- }
- if ((s->pantspixels = loadimagepixels(va("%s_pants", name), false, 0, 0)) != NULL)
- {
- s->pantspixels_width = image_width;
- s->pantspixels_height = image_height;
- }
- if ((s->shirtpixels = loadimagepixels(va("%s_shirt", name), false, 0, 0)) != NULL)
- {
- s->shirtpixels_width = image_width;
- s->shirtpixels_height = image_height;
- }
-
- if (s->nmappixels == NULL)
- {
- if (bumppixels != NULL)
- {
- if (r_shadow_bumpscale_bumpmap.value > 0)
- {
- s->nmappixels = Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4);
- s->nmappixels_width = bumppixels_width;
- s->nmappixels_height = bumppixels_height;
- Image_HeightmapToNormalmap(bumppixels, s->nmappixels, s->nmappixels_width, s->nmappixels_height, false, r_shadow_bumpscale_bumpmap.value);
- }
- }
- else
- {
- if (r_shadow_bumpscale_basetexture.value > 0)
- {
- s->nmappixels = Mem_Alloc(loadmodel->mempool, s->basepixels_width * s->basepixels_height * 4);
- s->nmappixels_width = s->basepixels_width;
- s->nmappixels_height = s->basepixels_height;
- Image_HeightmapToNormalmap(s->basepixels, s->nmappixels, s->nmappixels_width, s->nmappixels_height, false, r_shadow_bumpscale_basetexture.value);
- }
- }
- }
- if (bumppixels != NULL)
- Mem_Free(bumppixels);
- return true;
-}
-
-void image_freeskin(imageskin_t *s)
-{
- if (s->basepixels)
- Mem_Free(s->basepixels);
- if (s->maskpixels)
- Mem_Free(s->maskpixels);
- if (s->nmappixels)
- Mem_Free(s->nmappixels);
- if (s->glowpixels)
- Mem_Free(s->glowpixels);
- if (s->glosspixels)
- Mem_Free(s->glosspixels);
- if (s->pantspixels)
- Mem_Free(s->pantspixels);
- if (s->shirtpixels)
- Mem_Free(s->shirtpixels);
- memset(s, 0, sizeof(*s));
-}
-