-// loads a texture and it's alpha mask at once (NULL if it has no translucent pixels)
-rtexture_t *image_masktex;
-rtexture_t *image_nmaptex;
-rtexture_t *loadtextureimagewithmask (rtexturepool_t *pool, const char *filename, int matchwidth, int matchheight, qboolean complain, int flags);
-rtexture_t *loadtextureimagewithmaskandnmap (rtexturepool_t *pool, const char *filename, int matchwidth, int matchheight, qboolean complain, int flags, float bumpscale);
-rtexture_t *loadtextureimagebumpasnmap (rtexturepool_t *pool, const char *filename, int matchwidth, int matchheight, qboolean complain, int flags, float bumpscale);
+// called by conchars.tga loader in gl_draw.c, otherwise private
+unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize);