+ EXE_CL=$(EXE_UNIXCL)
+ EXE_SV=$(EXE_UNIXSV)
+ EXE_SDL=$(EXE_UNIXSDL)
+ EXE_CLNEXUIZ=$(EXE_UNIXCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_UNIXSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_UNIXSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
+endif
+
+# Win32 configuration
+ifeq ($(WIN32RELEASE), 1)
+# TARGET=i686-pc-mingw32
+# CC=$(TARGET)-g++
+# WINDRES=$(TARGET)-windres
+ CPUOPTIMIZATIONS=-march=i686 -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math
+# CPUOPTIMIZATIONS+=-DUSE_WSPIAPI_H -DSUPPORTIPV6
+ LDFLAGS_WINCOMMON=-Wl,--large-address-aware
+else
+ LDFLAGS_WINCOMMON=
+endif
+
+ifeq ($(WIN64RELEASE), 1)
+# TARGET=x86_64-pc-mingw32
+# CC=$(TARGET)-g++
+# WINDRES=$(TARGET)-windres
+endif
+
+ifeq ($(D3D), 1)
+ CFLAGS_D3D=-DSUPPORTD3D -DSUPPORTDIRECTX
+ CFLAGS_WARNINGS=-Wall
+ LDFLAGS_D3D=-ld3d9
+else
+ CFLAGS_D3D=
+ CFLAGS_WARNINGS=-Wall -Wold-style-definition -Wstrict-prototypes -Wsign-compare -Wdeclaration-after-statement
+ LDFLAGS_D3D=
+endif
+
+
+ifeq ($(DP_MAKE_TARGET), mingw)
+ DEFAULT_SNDAPI=WIN
+ OBJ_CD=$(OBJ_WINCD)
+
+ OBJ_CL=$(OBJ_WGL)
+ OBJ_ICON=darkplaces.o
+ OBJ_ICON_NEXUIZ=nexuiz.o
+
+ LDFLAGS_CL=$(LDFLAGS_WINCL)
+ LDFLAGS_SV=$(LDFLAGS_WINSV)
+ LDFLAGS_SDL=$(LDFLAGS_WINSDL)
+
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_UNIXCFLAGS)
+ SDLCONFIG_LIBS=$(SDLCONFIG_UNIXLIBS)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS)
+
+ EXE_CL=$(EXE_WINCL)
+ EXE_SV=$(EXE_WINSV)
+ EXE_SDL=$(EXE_WINSDL)
+ EXE_CLNEXUIZ=$(EXE_WINCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_WINSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_WINSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
+endif
+
+##### Sound configuration #####
+
+ifndef DP_SOUND_API
+ DP_SOUND_API=$(DEFAULT_SNDAPI)
+endif
+
+# NULL: no sound
+ifeq ($(DP_SOUND_API), NULL)
+ OBJ_SOUND=$(OBJ_SND_NULL)
+ LIB_SOUND=$(LIB_SND_NULL)
+endif
+
+# OSS: Open Sound System
+ifeq ($(DP_SOUND_API), OSS)
+ OBJ_SOUND=$(OBJ_SND_OSS)
+ LIB_SOUND=$(LIB_SND_OSS)
+endif
+
+# ALSA: Advanced Linux Sound Architecture
+ifeq ($(DP_SOUND_API), ALSA)
+ OBJ_SOUND=$(OBJ_SND_ALSA)
+ LIB_SOUND=$(LIB_SND_ALSA)
+endif
+
+# COREAUDIO: Core Audio
+ifeq ($(DP_SOUND_API), COREAUDIO)
+ OBJ_SOUND=$(OBJ_SND_COREAUDIO)
+ LIB_SOUND=$(LIB_SND_COREAUDIO)
+endif
+
+# BSD: BSD / Sun audio API
+ifeq ($(DP_SOUND_API), BSD)
+ OBJ_SOUND=$(OBJ_SND_BSD)
+ LIB_SOUND=$(LIB_SND_BSD)
+endif
+
+# WIN: DirectX and Win32 WAVE output
+ifeq ($(DP_SOUND_API), WIN)
+ OBJ_SOUND=$(OBJ_SND_WIN)
+ LIB_SOUND=$(LIB_SND_WIN)
+endif
+
+ifeq ($(DP_SOUND_API),3DRAS)
+ OBJ_SOUND=$(OBJ_SND_3DRAS)
+ LIB_SOUND=$(LIB_SND_3DRAS)
+endif
+
+##### Extra CFLAGS #####
+
+CFLAGS_MAKEDEP?=-MMD
+ifdef DP_FS_BASEDIR
+ CFLAGS_FS=-DDP_FS_BASEDIR='\"$(DP_FS_BASEDIR)\"'
+else
+ CFLAGS_FS=
+endif
+
+CFLAGS_PRELOAD=
+ifneq ($(DP_MAKE_TARGET), mingw)
+ifdef DP_PRELOAD_DEPENDENCIES
+# DP_PRELOAD_DEPENDENCIES: when set, link against the libraries needed using -l
+# dynamically so they won't get loaded at runtime using dlopen
+ LDFLAGS_CL+=$(LDFLAGS_UNIXCL_PRELOAD)
+ LDFLAGS_SV+=$(LDFLAGS_UNIXSV_PRELOAD)
+ LDFLAGS_SDL+=$(LDFLAGS_UNIXSDL_PRELOAD)
+ CFLAGS_PRELOAD=$(CFLAGS_UNIX_PRELOAD)
+endif
+endif
+
+##### GNU Make specific definitions #####
+
+DO_LD=$(CC) -o $@ $^ $(LDFLAGS)
+
+
+##### Definitions shared by all makefiles #####
+include makefile.inc
+
+
+##### Dependency files #####
+
+-include *.d