-static void M_Main_Key (int key, char ascii);
- static void M_SinglePlayer_Key (int key, char ascii);
- static void M_Transfusion_Episode_Key (int key, char ascii);
- static void M_Transfusion_Skill_Key (int key, char ascii);
- static void M_Load_Key (int key, char ascii);
- static void M_Save_Key (int key, char ascii);
- static void M_MultiPlayer_Key (int key, char ascii);
- static void M_Setup_Key (int key, char ascii);
- static void M_Options_Key (int key, char ascii);
- static void M_Options_Effects_Key (int key, char ascii);
- static void M_Options_Graphics_Key (int key, char ascii);
- static void M_Options_ColorControl_Key (int key, char ascii);
- static void M_Keys_Key (int key, char ascii);
- static void M_Reset_Key (int key, char ascii);
- static void M_Video_Key (int key, char ascii);
- static void M_Help_Key (int key, char ascii);
- static void M_Credits_Key (int key, char ascii);
- static void M_Quit_Key (int key, char ascii);
-static void M_LanConfig_Key (int key, char ascii);
-static void M_GameOptions_Key (int key, char ascii);
-static void M_ServerList_Key (int key, char ascii);
-static void M_ModList_Key (int key, char ascii);
-
-static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
+static void M_Main_Key (int key, int ascii);
+ static void M_SinglePlayer_Key (int key, int ascii);
+ static void M_Transfusion_Episode_Key (int key, int ascii);
+ static void M_Transfusion_Skill_Key (int key, int ascii);
+ static void M_Load_Key (int key, int ascii);
+ static void M_Save_Key (int key, int ascii);
+ static void M_MultiPlayer_Key (int key, int ascii);
+ static void M_Setup_Key (int key, int ascii);
+ static void M_Options_Key (int key, int ascii);
+ static void M_Options_Effects_Key (int key, int ascii);
+ static void M_Options_Graphics_Key (int key, int ascii);
+ static void M_Options_ColorControl_Key (int key, int ascii);
+ static void M_Keys_Key (int key, int ascii);
+ static void M_Reset_Key (int key, int ascii);
+ static void M_Video_Key (int key, int ascii);
+ static void M_Help_Key (int key, int ascii);
+ static void M_Credits_Key (int key, int ascii);
+ static void M_Quit_Key (int key, int ascii);
+static void M_LanConfig_Key (int key, int ascii);
+static void M_GameOptions_Key (int key, int ascii);
+static void M_ServerList_Key (int key, int ascii);
+static void M_ModList_Key (int key, int ascii);
+
+static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound