-#if 0
- int skin_normal, skin_pants, skin_shirt, skin_glow, skin_body, temp;
- skin_normal = loadtextureimage(va("%s_normal", basename));
- skin_pants = loadtextureimage(va("%s_pants" , basename));
- skin_shirt = loadtextureimage(va("%s_shirt" , basename));
- skin_glow = loadtextureimage(va("%s_glow" , basename));
- skin_body = loadtextureimage(va("%s_body" , basename));
- if (!(skin_normal || skin_pants || skin_shirt || skin_glow || skin_body))
- skin_body = loadtextureimage(name);
- if (skin_normal || skin_pants || skin_shirt || skin_glow || skin_body)
- {
- skintexnum[0] = skin_normal;
- skintexnum[1] = skin_pants;
- skintexnum[2] = skin_shirt;
- skintexnum[3] = skin_glow;
- skintexnum[4] = skin_body;
- }
- else
- {
- Mod_FloodFillSkin(skin, width, height);
- skin_normal = GL_SkinCheck((byte *)pskintype, width, height, 0x3FBD);
- skin_pants = GL_SkinCheck((byte *)pskintype, width, height, 0x0040);
- skin_shirt = GL_SkinCheck((byte *)pskintype, width, height, 0x0002);
- skin_glow = GL_SkinCheck((byte *)pskintype, width, height, 0xC000);
- skin_body = GL_SkinCheck((byte *)pskintype, width, height, 0x3FFF);
- if (skin_pants || skin_shirt)
- {
- byte *saveskin;
- saveskin = Hunk_AllocName(width*height, va("%s skin", loadname));
- memcpy((saveskin, byte *)pskintype, width*height);
- temp = (int) saveskin - (int) mheader;
- skintexnum[0] = skin_normal ? -temp : 0;
- skintexnum[1] = skin_pants ? -temp : 0;
- skintexnum[2] = skin_shirt ? -temp : 0;
- skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
- skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
- }
- else
- {
- skintexnum[0] = 0;
- skintexnum[1] = 0;
- skintexnum[2] = 0;
- skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow
- skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow)
- }
- }
-#else
- skintex[0] = loadtextureimage(va("%s_normal", basename), 0, 0, false, r_mipskins.value, true);
- skintex[1] = NULL;
- skintex[2] = NULL;
- skintex[3] = loadtextureimage(va("%s_glow" , basename), 0, 0, false, r_mipskins.value, true);
- skintex[4] = NULL;
- if (skintex[0])
+ skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
+ skinframe->fog = image_masktex;
+ skinframe->pants = NULL;
+ skinframe->shirt = NULL;
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
+ skinframe->merged = NULL;
+ if (skinframe->base)