+ {
+ int i, count, *renderlist, *renderlistend, *outrenderlist;
+ // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < pheader->numshaders;i++)
+ {
+ if (renderlist >= renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ *outrenderlist++ = count;
+ while (count--)
+ {
+ outrenderlist[2] = BigLong(renderlist[0]);
+ outrenderlist[1] = BigLong(renderlist[1]);
+ outrenderlist[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+ renderlist += 3;
+ outrenderlist += 3;
+ }
+ }
+ }
+
+ {
+ int i;
+ char *shadername;
+ // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
+ shadername = (void *) (pheader->lump_shaders.start + pbase);
+ for (i = 0;i < pheader->numshaders;i++)
+ loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ }