-
- int numposes;
- int posedata; // LordHavoc: numposes*numverts*trivert2
- int frontfaces; // LordHavoc: how many front faces
- int backfaces; // LordHavoc: how many back faces
-// int poseverts;
-// int posedata; // numposes*poseverts trivert_t
-// int commands; // gl command list with embedded s/t
- int texcoords; // LordHavoc: texture coordinates
- int vertindices; // LordHavoc: vertex numbers
- int gl_texturenum[MAX_SKINS][4];
- int texels[MAX_SKINS]; // only for player skins
- maliasframedesc_t frames[1]; // variable sized
-} aliashdr_t;