-typedef struct
-{
- float vecs[2][4];
- texture_t *texture;
- int flags;
-}
-mtexinfo_t;
-
-typedef struct msurface_lightmapinfo_s
-{
- // texture mapping properties used by this surface
- mtexinfo_t *texinfo; // q1bsp
- // index into d_lightstylevalue array, 255 means not used (black)
- qbyte styles[MAXLIGHTMAPS]; // q1bsp
- // RGB lighting data [numstyles][height][width][3]
- qbyte *samples; // q1bsp
- // stain to apply on lightmap (soot/dirt/blood/whatever)
- qbyte *stainsamples; // q1bsp
- // the stride when building lightmaps to comply with fragment update
- int lightmaptexturestride; // q1bsp
- int texturemins[2]; // q1bsp
- int extents[2]; // q1bsp
-}
-msurface_lightmapinfo_t;
-
-struct q3deffect_s;
-typedef struct msurface_s
-{
- // bounding box for onscreen checks
- vec3_t mins;
- vec3_t maxs;
- // the texture to use on the surface
- texture_t *texture;
- // the lightmap texture fragment to use on the rendering mesh
- rtexture_t *lightmaptexture;
- // if lightmap settings changed, this forces update
- int cached_dlight; // q1bsp
- // mesh for rendering
- surfmesh_t mesh;
-
- int num_collisiontriangles;
- int *data_collisionelement3i;
- int num_collisionvertices;
- float *data_collisionvertex3f;
-
- // index into model->brush.shadowmesh
- int num_firstshadowmeshtriangle;
-
- msurface_lightmapinfo_t *lightmapinfo;
-
- struct q3deffect_s *effect; // q3bsp
- // FIXME: collisionmarkframe should be kept in a separate array
- int collisionmarkframe; // q3bsp // don't collide twice in one trace
-}
-msurface_t;