+void Mod_BuildTriangleNeighbors(int *neighbors, int *elements, int numtriangles)
+{
+ int i, *e, *n;
+ for (i = 0, e = elements, n = neighbors;i < numtriangles;i++, e += 3, n += 3)
+ {
+ n[0] = Mod_FindTriangleWithEdge(elements, numtriangles, e[1], e[0]);
+ n[1] = Mod_FindTriangleWithEdge(elements, numtriangles, e[2], e[1]);
+ n[2] = Mod_FindTriangleWithEdge(elements, numtriangles, e[0], e[2]);
+ }
+}