struct q3deffect_s *effect; // q3bsp
// FIXME: collisionmarkframe should be kept in a separate array
int collisionmarkframe; // q3bsp // don't collide twice in one trace
struct q3deffect_s *effect; // q3bsp
// FIXME: collisionmarkframe should be kept in a separate array
int collisionmarkframe; // q3bsp // don't collide twice in one trace