- float *data_morphvertex3f;
- // skeletal blending, these are zero if model is morph or static
- int num_vertexboneweights;
- surfmeshvertexboneweight_t *data_vertexboneweights;
+ struct md3vertex_s *data_morphmd3vertex;
+ struct trivertx_s *data_morphmdlvertex;
+ float *data_morphmd2framesize6f;
+ float num_morphmdlframescale[3];
+ float num_morphmdlframetranslate[3];
+ // skeletal blending, these are NULL if model is morph or static
+ int *data_vertexweightindex4i;
+ float *data_vertexweightinfluence4f;
+ // set if there is some kind of animation on this model
+ qboolean isanimated;