-// surfaceflags from bsp
-#define Q3SURFACEFLAG_NODAMAGE 1
-#define Q3SURFACEFLAG_SLICK 2
-#define Q3SURFACEFLAG_SKY 4
-#define Q3SURFACEFLAG_LADDER 8
-#define Q3SURFACEFLAG_NOIMPACT 16
-#define Q3SURFACEFLAG_NOMARKS 32
-#define Q3SURFACEFLAG_FLESH 64
-#define Q3SURFACEFLAG_NODRAW 128
-#define Q3SURFACEFLAG_HINT 256
-#define Q3SURFACEFLAG_SKIP 512
-#define Q3SURFACEFLAG_NOLIGHTMAP 1024
-#define Q3SURFACEFLAG_POINTLIGHT 2048
-#define Q3SURFACEFLAG_METALSTEPS 4096
-#define Q3SURFACEFLAG_NOSTEPS 8192
-#define Q3SURFACEFLAG_NONSOLID 16384
-#define Q3SURFACEFLAG_LIGHTFILTER 32768
-#define Q3SURFACEFLAG_ALPHASHADOW 65536
-#define Q3SURFACEFLAG_NODLIGHT 131072
-#define Q3SURFACEFLAG_DUST 262144
-
-// surfaceparms from shaders
-#define Q3SURFACEPARM_ALPHASHADOW 1
-#define Q3SURFACEPARM_AREAPORTAL 2
-#define Q3SURFACEPARM_CLUSTERPORTAL 4
-#define Q3SURFACEPARM_DETAIL 8
-#define Q3SURFACEPARM_DONOTENTER 16
-#define Q3SURFACEPARM_FOG 32
-#define Q3SURFACEPARM_LAVA 64
-#define Q3SURFACEPARM_LIGHTFILTER 128
-#define Q3SURFACEPARM_METALSTEPS 256
-#define Q3SURFACEPARM_NODAMAGE 512
-#define Q3SURFACEPARM_NODLIGHT 1024
-#define Q3SURFACEPARM_NODRAW 2048
-#define Q3SURFACEPARM_NODROP 4096
-#define Q3SURFACEPARM_NOIMPACT 8192
-#define Q3SURFACEPARM_NOLIGHTMAP 16384
-#define Q3SURFACEPARM_NOMARKS 32768
-#define Q3SURFACEPARM_NOMIPMAPS 65536
-#define Q3SURFACEPARM_NONSOLID 131072
-#define Q3SURFACEPARM_ORIGIN 262144
-#define Q3SURFACEPARM_PLAYERCLIP 524288
-#define Q3SURFACEPARM_SKY 1048576
-#define Q3SURFACEPARM_SLICK 2197152
-#define Q3SURFACEPARM_SLIME 4194304
-#define Q3SURFACEPARM_STRUCTURAL 8388608
-#define Q3SURFACEPARM_TRANS 16777216
-#define Q3SURFACEPARM_WATER 33554432
-
-typedef struct q3mtexture_s
-{
- char name[Q3PATHLENGTH];
- int surfaceflags;
- int nativecontents;
- int supercontents;
- int surfaceparms;
-
- int number;
- skinframe_t skin;
-}
-q3mtexture_t;
-
-typedef struct q3mnode_s
-{
- //this part shared between node and leaf
- struct mplane_s *plane; // != NULL
- struct q3mnode_s *parent;
- vec3_t mins;
- vec3_t maxs;
- // this part unique to nodes
- struct q3mnode_s *children[2];
-}
-q3mnode_t;
-
-typedef struct q3mleaf_s
-{
- //this part shared between node and leaf
- struct mplane_s *plane; // == NULL
- struct q3mnode_s *parent;
- vec3_t mins;
- vec3_t maxs;
- // this part unique to leafs
- int clusterindex;
- int areaindex;
- int numleaffaces;
- struct q3mface_s **firstleafface;
- int numleafbrushes;
- struct q3mbrush_s **firstleafbrush;
-}
-q3mleaf_t;
-
-typedef struct q3mmodel_s
-{
- vec3_t mins;
- vec3_t maxs;
- int numfaces;
- struct q3mface_s *firstface;
- int numbrushes;
- struct q3mbrush_s *firstbrush;
-}
-q3mmodel_t;
-
-typedef struct q3mbrush_s
-{
- struct colbrushf_s *colbrushf;
- int numbrushsides;
- struct q3mbrushside_s *firstbrushside;
- struct q3mtexture_s *texture;
-}
-q3mbrush_t;
-
-typedef struct q3mbrushside_s
-{
- struct mplane_s *plane;
- struct q3mtexture_s *texture;
-}
-q3mbrushside_t;
-
-typedef struct q3meffect_s
-{
- char shadername[Q3PATHLENGTH];
- struct q3mbrush_s *brush;
- int unknown; // 5 or -1
-}
-q3meffect_t;
-
-typedef struct q3mface_s
-{
- struct q3mtexture_s *texture;
- struct q3meffect_s *effect;
- rtexture_t *lightmaptexture;
- int collisions; // performs per triangle collisions on this surface
- int collisionmarkframe; // don't collide twice in one trace
- int type;
- int firstvertex;
- int firstelement;
- int patchsize[2];
- // used for processing
- int markframe;
- // (world only) visframe == r_framecount means it is visible this frame
- int visframe;
- // bounding box for culling
- float mins[3];
- float maxs[3];
-
- int num_vertices;
- int num_triangles;
- float *data_vertex3f;
- float *data_texcoordtexture2f;
- float *data_texcoordlightmap2f;
- float *data_svector3f;
- float *data_tvector3f;
- float *data_normal3f;
- float *data_color4f;
- int *data_element3i;
- int *data_neighbor3i;
-
- int num_collisionvertices;
- int num_collisiontriangles;
- float *data_collisionvertex3f;
- int *data_collisionelement3i;
-
- // index into model->brush.shadowmesh
- int num_firstshadowmeshtriangle;
-
- // used for shadow volume generation
- int shadowmark;
-
- // temporary use by light processing
- int lighttemp_castshadow;
-}
-q3msurface_t;
-