- loadmodel->sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, r_mipsprites.integer, true);
- loadmodel->sprdata_frames[realframes].fogtexture = image_masktex;
+ loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE);
+ loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;