+
+void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int i, version;
+ const dsprite2_t *pinqsprite;
+ float modelradius;
+
+ loadmodel->type = mod_sprite;
+ loadmodel->flags2 = EF_FULLBRIGHT;
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->CompileShadowVolume = NULL;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
+
+ pinqsprite = (dsprite2_t *)buffer;
+
+ version = LittleLong(pinqsprite->version);
+ if (version != SPRITE2_VERSION)
+ Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
+
+ loadmodel->numframes = LittleLong (pinqsprite->numframes);
+ if (loadmodel->numframes < 1)
+ Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
+ loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
+ loadmodel->synctype = ST_SYNC;
+
+ // Hack to allow sprites to be non-fullbright
+ for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
+ {
+ if (loadmodel->name[i] == '!')
+ {
+ loadmodel->flags2 &= ~EF_FULLBRIGHT;
+ break;
+ }
+ }
+
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
+
+ modelradius = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ int origin[2], x, y, width, height;
+ const dsprite2frame_t *pinframe;
+ mspriteframe_t *sprframe;
+
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+
+ pinframe = &pinqsprite->frames[i];
+
+ origin[0] = LittleLong (pinframe->origin_x);
+ origin[1] = LittleLong (pinframe->origin_y);
+ width = LittleLong (pinframe->width);
+ height = LittleLong (pinframe->height);
+
+ sprframe = &loadmodel->sprite.sprdata_frames[i];
+
+ // note that sp2 origin[0] is positive, where as it is negative in
+ // spr/spr32/hlspr
+ sprframe->left = -origin[0];
+ sprframe->right = -origin[0] + width;
+ sprframe->up = origin[1];
+ sprframe->down = origin[1] - height;
+
+ x = max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
+ y = max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
+ if (modelradius < x + y)
+ modelradius = x + y;
+
+ if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ {
+ Mod_LoadSkinFrame(&sprframe->skin, pinframe->name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false);
+ // TODO: use a default texture if we can't load it?
+ if (sprframe->skin.base == NULL)
+ Host_Error("Mod_IDS2_Load: failed to load %s", pinframe->name);
+ }
+ }
+
+ modelradius = sqrt(modelradius);
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+}