+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 5\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 5.136892 -9.985170 -19.668165 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 30.677908 0.335370 6.258099 ) ( 0.000000 0.000000 -0.000332 )\r
+ ( 8.994864 -3.954390 4.723816 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 5.136892 -9.985170 -19.668165 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 4.065758 -9.984458 -19.668165 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 3.403429 -9.984018 -19.676983 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 3.147982 -9.983849 -19.685802 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 4.032097 -9.984436 -19.676983 0.000002 0.004804 0.000332\r
+}\r
+\r