+}
+edict_engineprivate_t;
+
+// the entire server entity structure
+// NOTE: keep this small! priv and v are dynamic but this struct is not!
+typedef struct edict_s
+{
+ // engine-private fields (stored in dynamically resized array)
+ edict_engineprivate_t *e;
+ // QuakeC fields (stored in dynamically resized array)