+#define ENTITYGRIDAREAS 16
+
+typedef struct edict_engineprivate_s
+{
+ // true if this edict is unused
+ qboolean free;
+ // sv.time when the object was freed (to prevent early reuse which could
+ // mess up client interpolation or obscure severe QuakeC bugs)
+ float freetime;
+
+ // physics grid areas this edict is linked into
+ link_t areagrid[ENTITYGRIDAREAS];
+ // since the areagrid can have multiple references to one entity,
+ // we should avoid extensive checking on entities already encountered
+ int areagridmarknumber;
+
+ // PROTOCOL_QUAKE
+ // baseline values
+ entity_state_t baseline;
+
+ // LordHavoc: gross hack to make floating items still work
+ int suspendedinairflag;
+ // used by PushMove to keep track of where objects were before they were
+ // moved, in case they need to be moved back
+ vec3_t moved_from;
+ vec3_t moved_fromangles;
+}
+edict_engineprivate_t;
+
+// the entire server entity structure
+// NOTE: keep this small! priv and v are dynamic but this struct is not!