+#define RENDER_EQUALIZE 524288 // (subflag of RENDER_LIGHT) equalize the light from the light grid hitting this ent (less invasive EF_FULLBRIGHT implementation)
+#define RENDER_NODEPTHTEST 1048576
+#define RENDER_ADDITIVE 2097152
+#define RENDER_DOUBLESIDED 4194304
+
+#define MAX_FRAMEGROUPBLENDS 4
+typedef struct framegroupblend_s
+{
+ // animation number and blend factor
+ // (for most models this is the frame number)
+ int frame;
+ float lerp;
+ // time frame began playing (for framegroup animations)
+ double start;
+}
+framegroupblend_t;
+
+struct matrix4x4_s;
+struct model_s;
+
+typedef struct skeleton_s
+{
+ const struct model_s *model;
+ struct matrix4x4_s *relativetransforms;
+}
+skeleton_t;
+
+typedef enum entity_state_active_e
+{
+ ACTIVE_NOT = 0,
+ ACTIVE_NETWORK = 1,
+ ACTIVE_SHARED = 2
+}
+entity_state_active_t;