- case ENT_CLIENT_GAUNTLET:
- intensity = 1;
- offset = Noise_White(self, frametime);
- tex = "particles/gauntletbeam";
+ case ENT_CLIENT_ARC_BEAM: // todo
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
+ tex = "particles/lgbeam";