- HUD_Write_PanelCvar("_accuracy");
- HUD_Write_PanelCvar("_label");
- HUD_Write_PanelCvar("_label_scale");
- HUD_Write_PanelCvar("_complainbubble");
- HUD_Write_PanelCvar("_complainbubble_padding");
- HUD_Write_PanelCvar("_complainbubble_time");
- HUD_Write_PanelCvar("_complainbubble_fadetime");
- HUD_Write_PanelCvar("_complainbubble_color_outofammo");
- HUD_Write_PanelCvar("_complainbubble_color_donthave");
- HUD_Write_PanelCvar("_complainbubble_color_unavailable");
- HUD_Write_PanelCvar("_ammo");
- HUD_Write_PanelCvar("_ammo_color");
- HUD_Write_PanelCvar("_ammo_alpha");
- HUD_Write_PanelCvar("_aspect");
- HUD_Write_PanelCvar("_timeout");
- HUD_Write_PanelCvar("_timeout_effect");
- HUD_Write_PanelCvar("_timeout_fadebgmin");
- HUD_Write_PanelCvar("_timeout_fadefgmin");
- HUD_Write_PanelCvar("_timeout_speed_in");
- HUD_Write_PanelCvar("_timeout_speed_out");
- HUD_Write_PanelCvar("_onlyowned");
- HUD_Write_PanelCvar("_noncurrent_alpha");
- HUD_Write_PanelCvar("_noncurrent_scale");
+ HUD_Write_Cvar("hud_panel_weapons_accuracy");
+ HUD_Write_Cvar("hud_panel_weapons_label");
+ HUD_Write_Cvar("hud_panel_weapons_label_scale");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
+ HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
+ HUD_Write_Cvar("hud_panel_weapons_ammo");
+ HUD_Write_Cvar("hud_panel_weapons_ammo_color");
+ HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
+ HUD_Write_Cvar("hud_panel_weapons_aspect");
+ HUD_Write_Cvar("hud_panel_weapons_timeout");
+ HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
+ HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
+ HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
+ HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
+ HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
+ HUD_Write_Cvar("hud_panel_weapons_onlyowned");
+ HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
+ HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
+ HUD_Write_Cvar("hud_panel_weapons_selection_radius");
+ HUD_Write_Cvar("hud_panel_weapons_selection_speed");