-void serverAnnouncer()
-{
- // check for pending announcement, play it and remove it
- if(announce_snd != "")
- {
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
- strunzone(announce_snd);
- announce_snd = "";
- }
-}
-
-void restartAnnouncer_Think() {
- float countdown_rounded, countdown;
- countdown = getstatf(STAT_GAMESTARTTIME) - time;
- countdown_rounded = floor(0.5 + countdown);
- if(countdown <= 0) {
- if (!spectatee_status) //do cprint only for players
- centerprint(strcat(CPID_GAME_STARTING, _("^1Begin!")));
-
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
- //reset maptime announcers now as well
- announcer_5min = announcer_1min = FALSE;
-
- remove(self);
- return;
- }
- else {
- if (!spectatee_status) //do cprint only for players
- centerprint(strcat(CPID_GAME_STARTING, sprintf(_("^1Game starts in %d seconds"), countdown_rounded)));
-
- if(countdown_rounded <= 3 && countdown_rounded >= 1) {
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
- }
-
- self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
- }
-}
-
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
-void maptimeAnnouncer() {
- float timelimit;
- timelimit = getstatf(STAT_TIMELIMIT);
- float timeleft;
- timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-
- float warmuplimit;
- float warmuptimeleft;
- if(warmup_stage) {
- warmuplimit = autocvar_g_warmup_limit;
- if(warmuplimit > 0) {
- warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
- }
- }
-
- //5 minute check
- if (autocvar_cl_sound_maptime_warning >= 2) {
- //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
- if(announcer_5min)
- {
- if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
- announcer_5min = FALSE;
- }
- else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
- //if we're in warmup mode, check whether there's a warmup timelimit
- if not (warmuplimit == -1 && warmup_stage) {
- announcer_5min = TRUE;
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- }
-
- //1 minute check
- if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
- if (announcer_1min)
- {
- if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
- announcer_1min = FALSE;
- }
- else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
- //if we're in warmup mode, check whether there's a warmup timelimit
- if not (warmuplimit == -1 && warmup_stage) {
- announcer_1min = TRUE;
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- }
-}
-
-/**
- * Announce carried items (e.g. flags in CTF).
- */
-float redflag_prev;
-float blueflag_prev;
-void carrierAnnouncer() {
- float stat_items, redflag, blueflag;
- float pickup;
- string item;
-
- if not(autocvar_cl_notify_carried_items)
- return;
-
- stat_items = getstati(STAT_ITEMS);
-
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- if (redflag == 3 && redflag != redflag_prev) {
- item = _("^1RED^7 flag");
- pickup = (redflag_prev == 2);
- }
-
- if (blueflag == 3 && blueflag != blueflag_prev) {
- item = _("^4BLUE^7 flag");
- pickup = (blueflag_prev == 2);
- }
-
- if (item)
- {
- if (pickup) {
- if (autocvar_cl_notify_carried_items & 2)
- centerprint(sprintf(_("You picked up the %s!"), item));
- }
- else {
- if (autocvar_cl_notify_carried_items & 1)
- centerprint(sprintf(_("You got the %s!"), item));
- }
- }
-
- blueflag_prev = blueflag;
- redflag_prev = redflag;
-}
-
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
-void Announcer_Precache () {
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}
-