- casing.move_origin = casing.origin;
- casing.move_velocity = casing.velocity + 2 * prandomvec();
- casing.move_angles = casing.angles;
- casing.move_avelocity = '0 250 0' + 100 * prandomvec();
+ casing.velocity = casing.velocity + 2 * prandomvec();
+ casing.avelocity = '0 250 0' + 100 * prandomvec();