+float MAPINFO_TYPE_ALL;
+entity MapInfo_Type_first;
+entity MapInfo_Type_last;
+.entity enemy; // internal next pointer
+
+.float items; // game type ID
+.string netname; // game type name as in cvar (with g_ prefix)
+.string mdl; // game type short name
+.string message; // human readable name
+.string model2; // game type defaults
+
+#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults) \
+ var float MAPINFO_TYPE_##NAME; \
+ var entity MapInfo_Type##g_name; \
+ void RegisterGametypes_##g_name() \
+ { \
+ MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \
+ MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
+ MapInfo_Type##g_name = spawn(); \
+ MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \
+ MapInfo_Type##g_name.netname = #g_name; \
+ MapInfo_Type##g_name.mdl = #sname; \
+ MapInfo_Type##g_name.message = hname; \
+ MapInfo_Type##g_name.model2 = defaults; \
+ if(!MapInfo_Type_first) \
+ MapInfo_Type_first = MapInfo_Type##g_name; \
+ if(MapInfo_Type_last) \
+ MapInfo_Type_last.enemy = MapInfo_Type##g_name; \
+ MapInfo_Type_last = MapInfo_Type##g_name; \
+ } \
+ ACCUMULATE_FUNCTION(RegisterGametypes, RegisterGametypes_##g_name)
+
+#define IS_GAMETYPE(NAME) \
+ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
+
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0")
+#define g_dm IS_GAMETYPE(DEATHMATCH)
+
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
+#define g_lms IS_GAMETYPE(LMS)
+
+REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
+#define g_arena IS_GAMETYPE(ARENA)
+
+REGISTER_GAMETYPE(_("Runematch"),rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0")
+#define g_runematch IS_GAMETYPE(RUNEMATCH)
+
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0")
+#define g_race IS_GAMETYPE(RACE)
+
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1")
+#define g_cts IS_GAMETYPE(CTS)
+
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0")
+#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
+
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0")
+#define g_ctf IS_GAMETYPE(CTF)
+
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0")
+#define g_ca IS_GAMETYPE(CA)
+
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0")
+#define g_domination IS_GAMETYPE(DOMINATION)
+
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0")
+#define g_keyhunt IS_GAMETYPE(KEYHUNT)
+
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20")
+#define g_assault IS_GAMETYPE(ASSAULT)
+
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20")
+#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
+
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0")
+#define g_nexball IS_GAMETYPE(NEXBALL)
+
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0")
+#define g_freezetag IS_GAMETYPE(FREEZETAG)
+
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
+#define g_keepaway IS_GAMETYPE(KEEPAWAY)