- if (target < self_pos - distance)
- self.pong_keys = PONG_KEY_DECREASE;
- else if (target > self_pos + distance)
- self.pong_keys = PONG_KEY_INCREASE;
+ if (target < my_pos - distance)
+ this.pong_keys = PONG_KEY_DECREASE;
+ else if (target > my_pos + distance)
+ this.pong_keys = PONG_KEY_INCREASE;