-const string NAME_TEAM_1 = _("Red");
-const string NAME_TEAM_2 = _("Blue");
-const string NAME_TEAM_3 = _("Yellow");
-const string NAME_TEAM_4 = _("Pink");
-const string NAME_TEAM = _("Team");
-const string NAME_NEUTRAL = _("Neutral");
+// must be #defined, const globals drop the translation attribute
+#define NAME_TEAM_1 CTX(_("TEAM^Red"))
+#define NAME_TEAM_2 CTX(_("TEAM^Blue"))
+#define NAME_TEAM_3 CTX(_("TEAM^Yellow"))
+#define NAME_TEAM_4 CTX(_("TEAM^Pink"))
+#define NAME_TEAM _("Team")
+#define NAME_NEUTRAL _("Neutral")
+
+// items colors, so they are handled properly in languages which decline things with grammatical gender
+#define KEY_TEAM_1 CTX(_("KEY^Red"))
+#define KEY_TEAM_2 CTX(_("KEY^Blue"))
+#define KEY_TEAM_3 CTX(_("KEY^Yellow"))
+#define KEY_TEAM_4 CTX(_("KEY^Pink"))
+#define FLAG_TEAM_1 CTX(_("FLAG^Red"))
+#define FLAG_TEAM_2 CTX(_("FLAG^Blue"))
+#define FLAG_TEAM_3 CTX(_("FLAG^Yellow"))
+#define FLAG_TEAM_4 CTX(_("FLAG^Pink"))
+#define GENERATOR_TEAM_1 CTX(_("GENERATOR^Red"))
+#define GENERATOR_TEAM_2 CTX(_("GENERATOR^Blue"))
+#define GENERATOR_TEAM_3 CTX(_("GENERATOR^Yellow"))
+#define GENERATOR_TEAM_4 CTX(_("GENERATOR^Pink"))