+ if(this.spawnflags & BREAKABLE_NODAMAGE)
+ this.use = func_breakable_destroy; // don't need to set it usually, as .use isn't reset
+ this.state = STATE_ALIVE;
+ //this.nextthink = 0; // cancel auto respawn
+ setthink(this, func_breakable_think);
+ this.nextthink = time + 0.1;