SUB_CalcMove (this, this.pos2, TSPEED_LINEAR, this.speed, plat_hit_bottom);
}
void plat_go_up(entity this)
{
_sound (this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_NORM);
SUB_CalcMove (this, this.pos2, TSPEED_LINEAR, this.speed, plat_hit_bottom);
}
void plat_go_up(entity this)
{
_sound (this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_NORM);