+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
+ _("HUD moves around following player's movement")));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));